Static Magic



" These are the limits of the Mundane, for Sleepers and Static slaves. No matter the Massasa's broken, babbling, blood-borne dabbling or those half-spirit peasants building bridges to the edge of Dream, they are all reined in, chained in, by these few frayed threads. Only we can grow greater, kneeling to neither Screams nor Thorns, and let the collages of mirages fall far from sight in our wonderous flight to the stars! " - From " Of Warp and Weft ", by Enki Ahl-I-Najasa.

Static Magic Overview Listed below are all the magical spells useable by Players. Those with an Item listed are obtained by finding a Pill, Potion, Scroll, Staff or Wand imbued with that spell. Then you "study" it (which destroys the item unless you already know all the spells it possesses) & either successfully learn it or need to repeat the process. Once a spell is learnt, use your "practice" command to see a list of all the spells you know & some variation of the "cast" command to use one. Bear in mind that if you don't have enough Mana to succesfully cast the spell it will not show on your list until you raise your current Mana somehow! The potency (the effective Level) of any spell is based on your Spell C o l o u r levels. A given spell will do more damage, grant greater bonuses or suchlike the higher those are!

Mana is gained by repeatedly casting spells, a tortuously slow process that takes a ridiculously long time to see any significant changes. As you do this your spell percentages & Spell C o l o u r levels will improve, although on the Lair & even at your best, a tiny failure chance always exists. Intelligence has an impact here, just as when training Abilities you need an Intelligence of 10 to raise any percentage to 100. The higher your Intelligence, the more chance you will gain Mana when training. Of course some Equipment may grant bonuses to both Mana & Intelligence, making them very useful!

Note that many of these spells are not castable by some Classes or their variants! The Class pages list specifics on what individuals can achieve. You may still freely study any available spell even if you can't cast it, perhaps as part of your RP or simple obsessive compulsion. Some spells lack studyable items, but have at least been confirmed to exist in some fashion within the code. There are also many more magics around in the form of Equipment effects, innate Commands, Class powers or other forms, but as they are not castable via this system they need not be mentioned here.

Static Spell List These are the "cast"able spells currently confirmed to exist on the Lair, along with examples of items possessing them & areas in which those are found. The Cost section indicates the Mana you need to see the spell on your Practice List & successfully cast it outwith combat. Costs within combat are doubled, though failures in either state Cost roughly half. .

White Names: These indicate that C o l o u r has not yet been confirmed to authors satisfaction..

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