Equipment

" Garments display how one hopes to be perceived, not who one is. " - attributed to Eladriell of Ubar. OBJECTS To be written... . ARMOUR All humanoids can wear or wield certain Objects in the slots listed below if they are categorised as Armour, type "equipment" to see what you are wearing and where at any given time. At a bare minimum Armour can prevent limb loss but may need "repair"ing after a nasty hit, will raise your base AC and can be "etch"ed to reflect your idiosyncratic sense of style... . WEAPONS All humanoids can wear or wield certain Objects in the slots listed below if they are categorised as Armour, type "equipment" to see what you are wearing and where at any given time. At a bare minimum Armour can prevent limb loss but may need "repair"ing after a nasty hit, will raise your base AC and can be "etch"ed to reflect your idiosyncratic sense of style... . EQUIPMENT LIST As a comprehensive list of all equipment on the Lair would defeat the purpose of exploration and lessen the experience of play, as well as reveal far too much of Enki's hard-won knowledge, only a full list of Lights and a smattering of basic items will be provided here. Please note that not every Stat modifier exists for some Objects worn on some Locations yet, nor every combination of Stat modifiers possible. This may change in the future and updates may occur here to reflect this.
 * Armour has a Base AC ranging from 1-15 when it spawns. Lucky "repair" rolls may raise a particular pieces Base AC up to 15 over time.
 * Stat bonuses on Armour function just as Natural Stats for AC, HitRoll and Damroll, but only count as a fraction of a Natural Stat for other Combat code calculations.
 * Armour may also have its Base values, Flags, AC, HitRoll and Damroll enhanced via various supernatural powers.
 * Weapons have a Base Damage ranging from 1-10 minimum Damage and 2-20 maximum Damage when spawned. You want a 10-20 weapon!
 * Stat bonuses on Weapons function just as Natural Stats for AC, HitRoll and Damroll, but only count as a fraction of a Natural Stat for other Combat code calculations.
 * Weapons may also have itheir Base values, Flags, AC, HitRoll and Damroll enhanced via various supernatural powers.
 * Some Weapon types can Parry better than others, and you cannot Parry with non-Weapon Objects that you are wielding!